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07 -
Transparency - The ability to confuse audiences en
masse may have first become obvious as a result of one of the
most infamous mistakes in history. It happened the day before
Halloween, on Oct. 30, 1938, when millions of Americans tuned in
to a popular radio program that featured plays directed by, and
often starring, Orson Welles.
The performance that evening was an adaptation of the
science fiction novel The War of the Worlds, about a
Martian invasion of the earth. But in adapting the book for a
radio play, Welles made an important change: under his direction
the play was written and performed so it would sound like a news
broadcast about an invasion from Mars, a technique that,
presumably, was intended to heighten the dramatic effect.
As the play unfolded, dance music was
interrupted a number of times by fake news bulletins reporting that a "huge
flaming object" had dropped on a farm near Grovers Mill, New Jersey. As
members of the audience sat on the edge of their collective seat, actors
playing news announcers, officials and other roles one would expect to
hear in a news report, described the landing of an invasion force from
Mars and the destruction of the United States. The broadcast also
contained a number of explanations that it was all a radio play, but if
members of the audience missed a brief explanation at the beginning, the
next one didn't arrive until 40 minutes into the program.
At one point in the broadcast, an actor
in a studio, playing a newscaster in the field, described the emergence
of one of the aliens from its spacecraft. "Good heavens, something's
wriggling out of the shadow like a gray snake," he said, in an
appropriately dramatic tone of voice. "Now it's another one, and another.
They look like tentacles to me. There, I can see the thing's body. It's
large as a bear and it glistens like wet leather. But that face. It...it's
indescribable. I can hardly force myself to keep looking at it. The eyes
are black and gleam like a serpent. The mouth is V-shaped with saliva
dripping from its rimless lips that seem to quiver and pulsate....The
thing is raising up. The crowd falls back. They've seen enough. This is
the most extraordinary experience. I can't find words. I'm pulling this
microphone with me as I talk. I'll have to stop the description until
I've taken a new position. Hold on, will you please, I'll be back in a
minute."
As it listened to this simulation of a
news broadcast, created with voice acting and sound effects, a portion
of the audience concluded that it was hearing an actual news account of
an invasion from Mars. People packed the roads, hid in cellars, loaded
guns, even wrapped their heads in wet towels as protection from Martian
poison gas, in an attempt to defend themselves against aliens, oblivious
to the fact that they were acting out the role of the panic-stricken
public that actually belonged in a radio play. Not unlike Stanislaw
Lem's deluded populace, people were stuck in a kind of virtual world in
which fiction was confused for fact.
News of the panic (which was conveyed via
genuine news reports) quickly generated a national scandal. There were
calls, which never went anywhere, for government regulations of
broadcasting to ensure that a similar incident wouldn't happen again.
The victims were also subjected to ridicule, a reaction that can
commonly be found, today, when people are taken in by simulations. A
cartoon in the New York World-Telegram, for example, portrayed a
character who confuses the simulations of the entertainment industry
with reality. In one box, the character is shown trying to stick his
hand into the radio to shake hands with Amos n' Andy. In another, he
reports to a police officer that there is "Black magic!!! There's a
little wooden man -- Charlie McCarthy -- and he's actually talking!"
In a prescient column, in the New York
Tribune, Dorothy Thompson foresaw that the broadcast revealed the way
politicians could use the power of mass communications to create
theatrical illusions, to manipulate the public.
"All unwittingly, Mr. Orson Welles and
the Mercury Theater of the Air have made one of the most fascinating and
important demonstrations of all time," she wrote. "They have proved that
a few effective voices, accompanied by sound effects, can convince
masses of people of a totally unreasonable, completely fantastic
proposition as to create a nation-wide panic.
"They have demonstrated more potently
than any argument, demonstrated beyond a question of a doubt, the
appalling dangers and enormous effectiveness of popular and theatrical
demagoguery....
"Hitler managed to scare all of Europe to
its knees a month ago, but he at least had an army and an air force to
back up his shrieking words.
"But Mr. Welles scared thousands into
demoralization with nothing at all."
In the 1950s, America had another taste
of the power that simulations have, to draw people into a world of
delusional fantasy, when paired with mass communications. This time it
was revealed that a number of television game shows were simulations, in
which contestants who knew the answers ahead of time were pretending to
guess at their responses. But unlike the invasion from Mars, here the
fakery was unambiguously intentional; it was the work of producers who
had concluded they could create fictional game shows that would be more
exciting than the real thing.
Once again, there was a shocked reaction
from the public. Once again, those involved became objects of public
anger. And, as happened with the Orson Welles broadcast, an effort was
made to ensure that such manipulations wouldn't recur.
But in 1990, it happened again. Audiences
around the world discovered that they were taken in by the ultimate
Hollywood illusion in which two performers faked their own talent, lip-syncing,
to create the impression they were singing. What millions of fans had
believed were two talented singers was actually a composite, another
seamless interweaving of sensory simulations in which two people
provided the visuals, while vocalists provided the audio.
As in the previous two instances, there
was a stunned response. But unlike the experience of 1938 or even the
1950s, the social context was different because simulations had become
commonplace, and attempts to use them to trick the public were the rule
rather than the exception. Also by this time, a global culture had
developed, which meant that tens of millions of people around the world
were drawn into the same illusion.
One might say that War of the Worlds and
the game show scandal foreshadowed the age of simulation that was still
to come. Allowing for a little poetic overstatement, the Milli Vanilli
scandal served as a rite of passage or symbolic marker, making clear
that we now live in an age of simulation confusion in which our tendency
to mistake fakes for what they imitate has become one of the
characteristic problems of the age.
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